I make creative tools
and games for a living!
Bosca Ceoil is a beloved music-making app, made with Flash before the platform's inevitable demise. With a blessing from Terry Cavanagh, the tool's original creator, I remade it from the ground up using a modern technological stack with a handful of usability improvements and fixes!
While working on Bosca Ceoil Blue I had to recreate the software synthesizer that the original Bosca used. The port of it became GDSiON, a software synthesizer library and an extension for the Godot engine. And what's the best way to showcase the synth, if not by making a sound effect/sample generator tool with it! Which is how Glasan FX was born.
I spent more than 4 years contributing to a little open source game engine called Godot, accumulating almost 400 merged PRs on the main repo alone! My efforts were recognized and I eventually became a maintainer and a manager for the project, handling hundreds of incoming PRs and issues weekly and writing several high-profile announcements (especially proud of the 4.2 release).
My second ever videogame, Voxurbis is a very casual score attack game focusing on the root of all evil in life: old politicians! As a player you represent the citizens of a little town that tries to grow and become better. Your only leverage is your voting power, as you decide who hold the office — one for each district, and the mayoral one as well. Young and promising city managers quickly turn into a stagnant and degenerative force, so be careful who you pick as your leaders!
After garnering a bit of experience using a game engine, I wanted to challenge myself into making a videogame in a short span of time. So in about 2 weeks I made Town Developer, a tower-defense puzzle game where you have to balance public and private transportation with their ecological impact and your own resources. It's simplistic, but it's short and free, with 14 somewhat balanced levels to beat.